GridVids
Sign in with YouTube

Unity AI Implemented Marching Cubes Digging in 20 Minutes

Sunny Valley Studio May 7, 2026 18:37
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Chapters
Try the Unity AI Open Beta for yourself: https://on.unity.com/svsai #ad #UnityAI Building a procedural, diggable terrain system using the Marching Cubes algorithm usually takes weeks of math, mesh debugging, and manual wiring. Today, I’m testing the new Unity AI Open Beta to see if it can handle the heavy lifting for me. Let me show you the workflow of using AI to speed up and enhance your game prototyping process. Assets used: https://kaylousberg.itch.io/ https://oleekconder.itch.io/ [Timestamps]
Entertainment
#Unity AI #Unity 6 #Marching Cubes #Unity AI Open Beta #Unity AI Assistant #Unity AI Agent Mode #Voxel Terrain Unity #Digging System Unity #AI Game Development #Unity AI Tutorial #Sunny Valley Studio #Procedural Generation #Marching Cubes Algorithm #Unity AI Gateway #Claude Code Unity #MCP Server Unity #HLSL Triplanar Shader #Unity Animation Events #Fast Prototyping Unity #Unity Muse #Unity Sentis #Indie Game Dev #Unity 2026 #AI Coding Assistant