How to make a Painting Mechanic in Unity 6 with AI
Chapters
Rebuilding the camouflage painting mechanic from MECCHA CHAMELEON in Unity 6 — runtime texture painting, UV-space raycasting, and sampling albedo colors straight from the environment.
This video is sponsored by Bezi — a dev assistant built specifically for Unity. It connects to your editor and understands your actual project — scripts, scenes and assets. I used it to swap shaders across a whole asset pack, build the painting system from a plan, and get the runtime mesh collider working.
Download Bezi today and get 100 free credits:
https://www.bezi.com?utm_source=youtube&utm_medium=sunnyvalley
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⏱️ Chapters
🎨 Assets used (all free):
Stylized House Interior — https://assetstore.unity.com/packages/3d/environments/stylized-house-interior-224331
Design Mascot Avatar — https://assetstore.unity.com/packages/3d/characters/humanoids/design-mascot-avatar-app-ready-character-257178
Flexible Color Picker — https://assetstore.unity.com/packages/tools/gui/flexible-color-picker-150497
Color picker icon by Frexy — https://www.svgrepo.com/svg/434737/color-picker
MECCHA CHAMELEON on Steam — https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/
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