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How to make a Painting Mechanic in Unity 6 with AI

Sunny Valley Studio Aug 4, 2026 16:10
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Rebuilding the camouflage painting mechanic from MECCHA CHAMELEON in Unity 6 — runtime texture painting, UV-space raycasting, and sampling albedo colors straight from the environment. This video is sponsored by Bezi — a dev assistant built specifically for Unity. It connects to your editor and understands your actual project — scripts, scenes and assets. I used it to swap shaders across a whole asset pack, build the painting system from a plan, and get the runtime mesh collider working. Download Bezi today and get 100 free credits: https://www.bezi.com?utm_source=youtube&utm_medium=sunnyvalley #ad ⏱️ Chapters 🎨 Assets used (all free): Stylized House Interior — https://assetstore.unity.com/packages/3d/environments/stylized-house-interior-224331 Design Mascot Avatar — https://assetstore.unity.com/packages/3d/characters/humanoids/design-mascot-avatar-app-ready-character-257178 Flexible Color Picker — https://assetstore.unity.com/packages/tools/gui/flexible-color-picker-150497 Color picker icon by Frexy — https://www.svgrepo.com/svg/434737/color-picker MECCHA CHAMELEON on Steam — https://store.steampowered.com/app/4704690/MECCHA_CHAMELEON/ 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! https://discord.gg/RQEtYHz 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: https://www.patreon.com/sunnyvalleystudio #mecchachameleon #gamedev #unity
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#meccha chameleon #unity 6 #unity tutorial #unity 6 tutorial #runtime texture painting #texture painting unity #paint on mesh unity #camouflage mechanic #render texture unity #unity shader #urp shader #shader graph #skinned mesh renderer #bakemesh #mesh collider #uv mapping #raycast unity #albedo sampling #color picker unity #unity ai #ai game development #ai coding assistant #bezi #bezi ai #unity game development #game development #indie game dev #sunny valley studio