This Unity Shader Graph Trick Fakes 3D Corridors and Pipes!
Chapters
Learn how to fake 3D corridors, rooms, and pipes inside a simple flat quad using custom HLSL and Unity Shader Graph!
This interior mapping / parallax illusion allows you to create non-playable spaces without adding a single extra vertex to your scene, saving massive rendering performance.
📦 Download the FREE HLSL Code & Project Files:
https://www.patreon.com/sunnyvalleystudio/posts/fake-3d-space-in-165658588
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⚙️ WHAT YOU WILL LEARN:
- How ray tracing on a flat quad fakes 3D geometry depth
- Setting up custom HLSL functions in Unity Shader Graph
- Creating a Fake Box Corridor with custom room scale & offsets
- Implementing room-space lighting & scene main light support
- Adding depth fog to sell the visual illusion
- Faking circular 3D tubes using Alpha Clipping & Masks
····· Get in touch ···············································································
Learn more from my courses:
https://courses.sunnyvalleystudio.com/
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
https://discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
https://www.patreon.com/sunnyvalleystudio
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⏱️ CHAPTERS:
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