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This Unity Shader Graph Trick Fakes 3D Corridors and Pipes!

Sunny Valley Studio Aug 3, 2026 20:14
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Learn how to fake 3D corridors, rooms, and pipes inside a simple flat quad using custom HLSL and Unity Shader Graph! This interior mapping / parallax illusion allows you to create non-playable spaces without adding a single extra vertex to your scene, saving massive rendering performance. 📦 Download the FREE HLSL Code & Project Files: https://www.patreon.com/sunnyvalleystudio/posts/fake-3d-space-in-165658588 --------------------------------------------------- ⚙️ WHAT YOU WILL LEARN: - How ray tracing on a flat quad fakes 3D geometry depth - Setting up custom HLSL functions in Unity Shader Graph - Creating a Fake Box Corridor with custom room scale & offsets - Implementing room-space lighting & scene main light support - Adding depth fog to sell the visual illusion - Faking circular 3D tubes using Alpha Clipping & Masks ····· Get in touch ··············································································· Learn more from my courses: https://courses.sunnyvalleystudio.com/ 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! https://discord.gg/RQEtYHz 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: https://www.patreon.com/sunnyvalleystudio --------------------------------------------------- ⏱️ CHAPTERS: --------------------------------------------------- 🔔 Subscribe for more Unity game development & shader tutorials! #Unity #ShaderGraph #HLSL #GameDev #IndieDev
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