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Spawning and Despawning Objects in Multiplayer game - Unity 6 Tutorial - Part 7

Sunny Valley Studio Mar 11, 2026 08:51
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Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will learn how to spawn and despawn NetworkObjects at runtime in a multiplayer environment. We'll implement dynamic resource spawning when trees are chopped or rocks are broken, and handle proper cleanup when resources are collected. This covers the essential pattern for managing objects that need to appear and disappear during gameplay while staying synchronized across all clients. ····· Links ··············································································· Starter Project: https://www.patreon.com/posts/multiplayer-in-6-151714200 End Project: https://www.patreon.com/posts/multiplayer-in-151702183 Scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game Outline tutorial: https://youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro Learn more from my courses: https://courses.sunnyvalleystudio.com/ ····· Get in touch ··············································································· 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! https://discord.gg/RQEtYHz 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: https://www.patreon.com/sunnyvalleystudio ····· Chapters ··············································································· 07.18 How to Despawn PickableResource
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#unity netcode despawn #unity multiplayer how to spawn #unity netcode spawn #how to instantiate in multiplayer