Spawning and Despawning Objects in Multiplayer game - Unity 6 Tutorial - Part 7
Chapters
Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will learn how to spawn and despawn NetworkObjects at runtime in a multiplayer environment. We'll implement dynamic resource spawning when trees are chopped or rocks are broken, and handle proper cleanup when resources are collected. This covers the essential pattern for managing objects that need to appear and disappear during gameplay while staying synchronized across all clients.
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Starter Project: https://www.patreon.com/posts/multiplayer-in-6-151714200
End Project: https://www.patreon.com/posts/multiplayer-in-151702183
Scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game
Outline tutorial: https://youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro
Learn more from my courses: https://courses.sunnyvalleystudio.com/
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07.18 How to Despawn PickableResource
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