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Input, Movement & Animations in Multiplayer - Unity 6 Tutorial - Part 2

Sunny Valley Studio Feb 28, 2026 20:06
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Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will learn about ownership of the objects in a multiplayer environment. This will help us get the Player input, move the player objects and later synchronize the position, rotation and animations with the server and other clients. We will also talk about Collision detection in a Multiplayer project. In this episode we will: - Set up player input using the New Input System - Learn about Server and Owner authority and the tradeoffs - Learn more about using NetworkBehavior - Synchronize player position using NetworkTransform - Synchronize animations using NetworkAnimator ····· Links ··············································································· Starter Project: https://www.patreon.com/posts/multiplayer-in-6-151714200 End Project: https://www.patreon.com/posts/multiplayer-in-151702183 Scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game Outline tutorial: https://youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro Learn more from my courses: https://courses.sunnyvalleystudio.com/ ····· Get in touch ··············································································· 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! https://discord.gg/RQEtYHz 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: https://www.patreon.com/sunnyvalleystudio ····· Chapters ···············································································
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#NetworkTransform #Input in Multiplayer in Unity 6 #NetworkAnimator #Collision Detection in Multiplayer in Unity #Ownership and Authority in Netcode #Unity 6 Multiplayer game development