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How to make a 3D Platformer with Unity MCP and Claude Code

Sunny Valley Studio May 31, 2026 11:48
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Learn how to use Unity MCP with Claud Code to speed up your game dev process. In this tutorial we will build a 3D platformer prototype and learn in what tasks can AI help us like adding kinematic movement, animator wiring, and code refactoring. Ai is not a "magic button" and human dev still has to review what AI does, fix the mistakes and do any visual tasks like adding visuals to the game, creating a game level or a particle system. 📦 DOWNLOADS & RESOURCES - Starter project: https://www.patreon.com/posts/159645154?pr=true - Quaternius Platformer asset pack: https://quaternius.itch.io/ultimate-platformer-pack - Prompts pdf: https://drive.google.com/file/d/1sH0OSo-qAq5Tn_191_A3kW-szwJ7xy18/view?usp=sharing Learn more from my courses: https://courses.sunnyvalleystudio.com/ Prompts best practices: https://docs.unity3d.com/Packages/[email protected]/manual/best-practice/prompts.html ····· Get in touch ··············································································· 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! https://discord.gg/RQEtYHz 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: https://www.patreon.com/sunnyvalleystudio ····· Chapters ··············································································· #Unity3D #GameDev #UnityMCP #claudecode
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#How to Make a Game #Unity MCP #Claude Code #Unity Tutorial #3D Platformer #AI Game Dev #Unity AI Agent #Kinematic Character Controller #Unity Cinemachine #AI Coding #Unity Animator #Unity Input System #Coyote Time Unity #Jump Buffer #A Short Hike Style #Toree 3D #Quaternius #Rapid Prototyping #Claude Opus #Claude Sonnet #AI Workflow #Unity Assistant Package