How to make a 3D Platformer with Unity MCP and Claude Code
Chapters
Learn how to use Unity MCP with Claud Code to speed up your game dev process. In this tutorial we will build a 3D platformer prototype and learn in what tasks can AI help us like adding kinematic movement, animator wiring, and code refactoring. Ai is not a "magic button" and human dev still has to review what AI does, fix the mistakes and do any visual tasks like adding visuals to the game, creating a game level or a particle system.
📦 DOWNLOADS & RESOURCES
- Starter project: https://www.patreon.com/posts/159645154?pr=true
- Quaternius Platformer asset pack: https://quaternius.itch.io/ultimate-platformer-pack
- Prompts pdf: https://drive.google.com/file/d/1sH0OSo-qAq5Tn_191_A3kW-szwJ7xy18/view?usp=sharing
Learn more from my courses: https://courses.sunnyvalleystudio.com/
Prompts best practices: https://docs.unity3d.com/Packages/[email protected]/manual/best-practice/prompts.html
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𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
https://discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
https://www.patreon.com/sunnyvalleystudio
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#Unity3D #GameDev #UnityMCP #claudecode
Entertainment
#How to Make a Game
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#Unity Tutorial
#3D Platformer
#AI Game Dev
#Unity AI Agent
#Kinematic Character Controller
#Unity Cinemachine
#AI Coding
#Unity Animator
#Unity Input System
#Coyote Time Unity
#Jump Buffer
#A Short Hike Style
#Toree 3D
#Quaternius
#Rapid Prototyping
#Claude Opus
#Claude Sonnet
#AI Workflow
#Unity Assistant Package