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Dealing Damage in Multiplayer - Unity 6 Tutorial - Part 6

Sunny Valley Studio Mar 7, 2026 10:09
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Feedback scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game/tree/Video-6 Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will implement a damage system for our resource nodes using NetworkVariables to store health value and RPCs to perform the hit action. We'll learn how to deal damage in a multiplayer environment, synchronize health changes across all clients, and add visual and audio feedback when resources take damage. This demonstrates the fundamental pattern for creating any damage-based mechanic in multiplayer games. ····· Links ··············································································· Starter Project: https://www.patreon.com/posts/multiplayer-in-6-151714200 End Project: https://www.patreon.com/posts/multiplayer-in-151702183 Scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game Outline tutorial: https://youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro Learn more from my courses: https://courses.sunnyvalleystudio.com/ ····· Get in touch ··············································································· 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! https://discord.gg/RQEtYHz 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: https://www.patreon.com/sunnyvalleystudio ····· Chapters ···············································································
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