Dealing Damage in Multiplayer - Unity 6 Tutorial - Part 6
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Feedback scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game/tree/Video-6
Learn how to make a Multiplayer game in Unity 6.3 using Netcode for GameObjects package. In this video we will implement a damage system for our resource nodes using NetworkVariables to store health value and RPCs to perform the hit action. We'll learn how to deal damage in a multiplayer environment, synchronize health changes across all clients, and add visual and audio feedback when resources take damage. This demonstrates the fundamental pattern for creating any damage-based mechanic in multiplayer games.
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Starter Project: https://www.patreon.com/posts/multiplayer-in-6-151714200
End Project: https://www.patreon.com/posts/multiplayer-in-151702183
Scripts: https://github.com/SunnyValleyStudio/multiplayer-basics-unity6-coop-harvest-game
Outline tutorial: https://youtube.com/shorts/FyEiPibJuRU?si=eQzi7xt_ASV2VLro
Learn more from my courses: https://courses.sunnyvalleystudio.com/
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#unity resource node interaction
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