UNITY VFX Graph Episode 4: Attractive Force
In this fourth episode, we use a VFX Parameter Binder to connect a target GameObject to our Graph. Then we can apply a force to influence the behavior of our particles to create additional interactivity.
Looking for earlier episodes?
Episode 1: User Interface
https://youtu.be/keVozyJAIUM
Episode 2: Simple Graph
https://youtu.be/IVfDj8UYoj8
https://youtu.be/O9IsGkU6-Hk
Episode 3: Parameters
https://youtu.be/VrJbZIQNShs
For more Unity tips and tricks, check out the site:
https://GameAcademy.school
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Howto & Style
#Unity
#Tutorial
#VFX Graph
#Visual Effect Graph
#Particles
#VFX