Shader Graph Forcefield: Update
Chapters
In this episode, we update our Overwatch-esque forcefield created in Shader Graph. This time around we add a couple of enhancements:
*an extra glowing interface where it makes contact with other geometry
*vertex displacement when it’s struck by a particle weapon.
Note: this is not a step-by-step tutorial but rather a walk through of the updated Shader Graph.
You can find the project at the GitHub repo here:
https://github.com/UnityGameAcademy/Forcefield
Software Used: Unity 2019.4.1f, Universal Render Pipeline 7.3.1
TIMESTAMPS
Check out the previous videos in this series:
https://www.youtube.com/playlist?list=PL-05SQhI5rIZszELEnlWowy0L0nskmcF0
Want to support this channel? Join the Unity Lighting and Shading course at GameAcademy.school for USD$9.99 until July 28 :
https://www.udemy.com/course/lighting-in-unity/?couponCode=7390A91A60F7F6BC533C
Interested in our other premium courses?
https://gameacademy.school/portfolio/
Let’s build something cool together!
Education
#Unity
#Tutorial
#Game Development
#GameDev
#IndieGameDev
#Unity 2020
#Unity 2019
#Shader Graph
#ShaderGraph
#Overwatch
#Forcefield
#Barrier
#Force Field
#Shaders
#Holograms
#Sci-Fi
#Amplify