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Shader Graph Forcefield: Update

Wilmer Lin Jul 17, 2020 22:28
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In this episode, we update our Overwatch-esque forcefield created in Shader Graph. This time around we add a couple of enhancements: *an extra glowing interface where it makes contact with other geometry *vertex displacement when it’s struck by a particle weapon. Note: this is not a step-by-step tutorial but rather a walk through of the updated Shader Graph. You can find the project at the GitHub repo here: https://github.com/UnityGameAcademy/Forcefield Software Used: Unity 2019.4.1f, Universal Render Pipeline 7.3.1 TIMESTAMPS Check out the previous videos in this series: https://www.youtube.com/playlist?list=PL-05SQhI5rIZszELEnlWowy0L0nskmcF0 Want to support this channel? Join the Unity Lighting and Shading course at GameAcademy.school for USD$9.99 until July 28 : https://www.udemy.com/course/lighting-in-unity/?couponCode=7390A91A60F7F6BC533C Interested in our other premium courses? https://gameacademy.school/portfolio/ Let’s build something cool together!
Education
#Unity #Tutorial #Game Development #GameDev #IndieGameDev #Unity 2020 #Unity 2019 #Shader Graph #ShaderGraph #Overwatch #Forcefield #Barrier #Force Field #Shaders #Holograms #Sci-Fi #Amplify