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DOTS Gameplay: ComponentDataFromEntity

Wilmer Lin May 7, 2020 21:19
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In this episode, we create a new Chaser Entity to showcase how to create relationships between Entities. We can add a component to hold another Entity's ID, then use the ComponentDataFromEntity structure to get access to its Translation. With a few extra tweaks to our existing Systems, the new Chaser Entity is born! Starter Project: https://github.com/UnityGameAcademy/DOTSComponentDataFromEntity/commit/12348d54c9c7aba04fb0a3e938c6df0983281aef Final Project: https://github.com/UnityGameAcademy/DOTSComponentDataFromEntity/commit/7d730de101c0c679d8263d2a154cadb9e6d08acd TimeStamps: Software: Unity 2019.3.11f1 with HybridRender Version 0.5.0 and Entities Version 0.10.0 from the PackageManager. Also check out the previous videos in this series: DOTS Gameplay: Basic Player Input and Movement https://youtu.be/lFl2SMfhvoA DOTS Gameplay: Tags https://youtu.be/6iNXkR3ukD0 Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/introduction-to-dots/ Want to support this channel? Subscribe to our premium courses at GameAcademy.school: https://gameacademy.school/portfolio/ Let’s build something cool together!
Education
#Unity #DOTS #ECS #Tutorial #Game Development #GameDev #IndieGameDev #Data-Oriented Design #Intro to DOTS #DOTS Beginner #Getting Started in DOTS #JobSystem #C#JobSystem #Multithreaded #DOTS Gameplay #UnityDOTSTutorial #Unity 2020 #Unity 2019