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DOTS Gameplay: Collision Events

Wilmer Lin Jun 4, 2020 20:39
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Chapters
In this episode, we review syntax for setting up a Collision Event, where we crash the Chasers into our Asteroids. First we create a couple of Components, HealthData and DeathColliderTag. Then we create two Systems, one to remove "dead" Entities and one to handle the collision between Chaser and Asteroid. Starter project: https://bit.ly/2XvPrcU Final project: https://bit.ly/2A2WO2z This is a longer episode. Use the timestamps below: TIMESTAMPS Software: Unity 2019.3.15f1 (MacOS) with Unity Physics 0.3.2, HybridRender Version 0.4.1 and Entities Version 0.9.0 from the PackageManager. Also check out the previous videos in this series: DOTS Gameplay: Basic Player Input and Movement: https://youtu.be/lFl2SMfhvoA DOTS Gameplay: Tags: https://youtu.be/6iNXkR3ukD0 DOTS Gameplay: ComponentDataFromEntity: https://youtu.be/UUCv2nDAKg4 DOTS Gameplay: EntityQuery https://youtu.be/IuoKWupJ6zo DOTS Gameplay: Trigger Events https://youtu.be/jga3nj_Ott4 Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/introduction-to-dots/ Want to support this channel? Subscribe to our premium courses at GameAcademy.school: https://gameacademy.school/portfolio/ Let’s build something cool together! Ready to go Pro? Get Unity Pro here (affiliate link): http://prf.hn/click/camref:1101l9BcV/destination:https://store.unity.com/products/unity-pro
Education
#Unity #DOTS #ECS #Tutorial #Game Development #GameDev #IndieGameDev #Data-Oriented Design #Intro to DOTS #DOTS Beginner #Getting Started in DOTS #JobSystem #C#JobSystem #Multithreaded #DOTS Gameplay #UnityDOTSTutorial #Unity 2020 #Unity 2019