DOTS Gameplay: Collision Events
Chapters
In this episode, we review syntax for setting up a Collision Event, where we crash the Chasers into our Asteroids. First we create a couple of Components, HealthData and DeathColliderTag. Then we create two Systems, one to remove "dead" Entities and one to handle the collision between Chaser and Asteroid.
Starter project:
https://bit.ly/2XvPrcU
Final project:
https://bit.ly/2A2WO2z
This is a longer episode. Use the timestamps below:
TIMESTAMPS
Software: Unity 2019.3.15f1 (MacOS) with Unity Physics 0.3.2, HybridRender Version 0.4.1 and Entities Version 0.9.0 from the PackageManager.
Also check out the previous videos in this series:
DOTS Gameplay: Basic Player Input and Movement:
https://youtu.be/lFl2SMfhvoA
DOTS Gameplay: Tags:
https://youtu.be/6iNXkR3ukD0
DOTS Gameplay: ComponentDataFromEntity:
https://youtu.be/UUCv2nDAKg4
DOTS Gameplay: EntityQuery
https://youtu.be/IuoKWupJ6zo
DOTS Gameplay: Trigger Events
https://youtu.be/jga3nj_Ott4
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