DOTS GamePlay: Tags
Chapters
In this episode, let's use Tags, a simple technique using empty Components to sort and organize your ECS project. Use Tags to customize your Systems and limit behavior to only specific subsets of Entities.
TimeStamps:
Starter Project:
https://github.com/UnityGameAcademy/DOTSTags/commit/7403dbd037c067d1a27dde151167c91fc490b2f5
Final Project:
https://github.com/UnityGameAcademy/DOTSTags
Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager.
Also check out the previous videos in this series:
Unity DOTS: Components and Systems
https://youtu.be/HdJHk0moJ7c
Unity DOTS: System Base
https://youtu.be/MJ-E-B4LcfU
DOTS Gameplay: Basic Player Input and Movement
https://youtu.be/lFl2SMfhvoA
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Education
#Unity
#DOTS
#ECS
#Tutorial
#Game Development
#GameDev
#IndieGameDev
#Data-Oriented Design
#Intro to DOTS
#DOTS Beginner
#Getting Started in DOTS
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#Unity 2020
#Unity 2019