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DOTS GamePlay: Tags

Wilmer Lin Apr 30, 2020 23:33
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Chapters
In this episode, let's use Tags, a simple technique using empty Components to sort and organize your ECS project. Use Tags to customize your Systems and limit behavior to only specific subsets of Entities. TimeStamps: Starter Project: https://github.com/UnityGameAcademy/DOTSTags/commit/7403dbd037c067d1a27dde151167c91fc490b2f5 Final Project: https://github.com/UnityGameAcademy/DOTSTags Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager. Also check out the previous videos in this series: Unity DOTS: Components and Systems https://youtu.be/HdJHk0moJ7c Unity DOTS: System Base https://youtu.be/MJ-E-B4LcfU DOTS Gameplay: Basic Player Input and Movement https://youtu.be/lFl2SMfhvoA Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/introduction-to-dots/ Want to support this channel? Subscribe to our premium courses at GameAcademy.school: https://gameacademy.school/portfolio/ Let’s build something cool together!
Education
#Unity #DOTS #ECS #Tutorial #Game Development #GameDev #IndieGameDev #Data-Oriented Design #Intro to DOTS #DOTS Beginner #Getting Started in DOTS #JobSystem #C#JobSystem #Multithreaded #DOTS Gameplay #UnityDOTSTutorial #Unity 2020 #Unity 2019