DOTS Gameplay: Trigger Events
Chapters
In this video, we setup a simple trigger event, introducing some extra interactivity to our mini-game demo. The simple act of picking up an item might need a little more scripting than you think. We're a long way from OnTriggerEnter!
Starter project:
https://bit.ly/3eeHoH8
Final project:
https://bit.ly/2B8psQl
This is a double-size episode, so use the timestamps below:
TIMESTAMPS
Software: Unity 2019.3.14f1 (MacOS) with HybridRender Version 0.4.1 and Entities Version 0.9.0 from the PackageManager.
Also check out the previous videos in this series:
DOTS Gameplay: Basic Player Input and Movement:
https://youtu.be/lFl2SMfhvoA
DOTS Gameplay: Tags:
https://youtu.be/6iNXkR3ukD0
DOTS Gameplay: ComponentDataFromEntity:
https://youtu.be/UUCv2nDAKg4
DOTS Gameplay: EntityQuery
https://youtu.be/IuoKWupJ6zo
Unity DOTS: C# Job System:
https://youtu.be/E8VNVTsRE4I
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