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DOTS Gameplay: Basic Player Input and Movement

Wilmer Lin Apr 22, 2020 23:17
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In this episode, we demo a very simple means of connecting keyboard input to generate player movement. Create Components and Systems to translate and rotate a spaceship in a top-down environment! TimeStamps: Starter Project: https://github.com/UnityGameAcademy/DOTSPlayerInputMovement/commit/45718f7e528d8e3d7259d9b4b34edaf0f142db8b Final Project: https://github.com/UnityGameAcademy/DOTSPlayerInputMovement/commit/be8f7c6b22832c722ec116938adb66396192d856 Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager NOTE: issues have been reported with Unity 2019.3.14f running Windows (seems to be okay on MacOS on that version) Also check out the previous videos in this series: Unity DOTS: System Base https://youtu.be/MJ-E-B4LcfU Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/introduction-to-dots/ Want to support this channel? Subscribe to our premium courses at GameAcademy.school: https://gameacademy.school/portfolio/ Let’s build something cool together!
Education
#Unity #DOTS #ECS #Tutorial #Game Development #GameDev #IndieGameDev #Data-Oriented Design #Intro to DOTS #DOTS Beginner #Getting Started in DOTS #JobSystem #C#JobSystem #Multithreaded #DOTS Gameplay #UnityDOTSTutorial #Unity 2020 #Unity 2019