DOTS Gameplay: Basic Player Input and Movement
Chapters
In this episode, we demo a very simple means of connecting keyboard input to generate player movement. Create Components and Systems to translate and rotate a spaceship in a top-down environment!
TimeStamps:
Starter Project:
https://github.com/UnityGameAcademy/DOTSPlayerInputMovement/commit/45718f7e528d8e3d7259d9b4b34edaf0f142db8b
Final Project:
https://github.com/UnityGameAcademy/DOTSPlayerInputMovement/commit/be8f7c6b22832c722ec116938adb66396192d856
Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager
NOTE: issues have been reported with Unity 2019.3.14f running Windows (seems to be okay on MacOS on that version)
Also check out the previous videos in this series:
Unity DOTS: System Base
https://youtu.be/MJ-E-B4LcfU
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Education
#Unity
#DOTS
#ECS
#Tutorial
#Game Development
#GameDev
#IndieGameDev
#Data-Oriented Design
#Intro to DOTS
#DOTS Beginner
#Getting Started in DOTS
#JobSystem
#C#JobSystem
#Multithreaded
#DOTS Gameplay
#UnityDOTSTutorial
#Unity 2020
#Unity 2019