GridVids
Sign in with YouTube

Unity SHADERGRAPH Episode 3: Highlight Shader

Wilmer Lin Dec 17, 2018 20:27
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Here we use the Fresnel effect node to create a glowing highlight that can surround our material. Then we can expose certain properties on our Blackboard like the base color and the size of our glow effect. With some basic math available in the Shader Editor, we then can color our rim glow and expose that in the Inspector as well.
Howto & Style
#Unity #shadergraph