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Unity DOTS: Conversion Workflow

Wilmer Lin Feb 21, 2020 00:52
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In this episode, we create Entities using the "hybrid" Conversion Workflow for DOTS. First we define a GameObject and then add a ConvertToEntity utility. Data from the GameObject then gets transferred to a corresponding Entity at runtime. We can also define an EntityPrefab and generate many more Entities using our Monobehaviour script. Download the starter or final projects on GitHub: Starter project: https://github.com/UnityGameAcademy/DOTSEntityCreation Final project: https://github.com/UnityGameAcademy/DOTSConversionWorkflow Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager. Also check out the previous video: Unity DOTS: Creating an Entity https://youtu.be/H-goqMxN0Bc Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/1109-2/
Education
#Unity #DOTS #ECS #Tutorial #Game Development #GameDev #IndieGameDev #Data-Oriented Design #Intro to DOTS #DOTS Beginner #Getting Started in DOTS