Unity DOTS: Components And Systems
In this episode, we make our cubes move! First we define some custom Component data. Then we create a Wave System to make ripple motion through the wall of cube meshes.
Download the starter or final projects on GitHub:
Starter project:
https://github.com/UnityGameAcademy/DOTSConversionWorkflow
Final project:
https://github.com/UnityGameAcademy/DOTSComponentsAndSystems
Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager.
Also check out the previous videos in this series:
Unity DOTS: Creating an Entity
https://youtu.be/H-goqMxN0Bc
Unity DOTS: Conversion Workflow
https://youtu.be/wsohegMV6fk
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Education
#Unity
#DOTS
#ECS
#Tutorial
#Game Development
#GameDev
#IndieGameDev
#Data-Oriented Design
#Intro to DOTS
#DOTS Beginner
#Getting Started in DOTS