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Unity DOTS: Components And Systems

Wilmer Lin Feb 27, 2020 00:15
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In this episode, we make our cubes move! First we define some custom Component data. Then we create a Wave System to make ripple motion through the wall of cube meshes. Download the starter or final projects on GitHub: Starter project: https://github.com/UnityGameAcademy/DOTSConversionWorkflow Final project: https://github.com/UnityGameAcademy/DOTSComponentsAndSystems Software: Unity 2019.3.2 with HybridRender Version 0.3.4 and Entities Version 0.6.0 from the PackageManager. Also check out the previous videos in this series: Unity DOTS: Creating an Entity https://youtu.be/H-goqMxN0Bc Unity DOTS: Conversion Workflow https://youtu.be/wsohegMV6fk Want to learn more about DOTS and ECS? Sign up for our mailing list to get notified when the premium course releases: https://gameacademy.school/1109-2/ Want to support this channel? Subscribe to our premium courses at GameAcademy.school: https://gameacademy.school/portfolio/ Let’s build something cool together!
Education
#Unity #DOTS #ECS #Tutorial #Game Development #GameDev #IndieGameDev #Data-Oriented Design #Intro to DOTS #DOTS Beginner #Getting Started in DOTS