GridVids
Sign in with YouTube

Unity Hybrid-ECS/DOTS Car Controller

Forging Station Jul 4, 2020 19:20
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

In this video, we will explore one of many ways to build a player car controller/vehicle controller in Unity using the Hybrid DOTS-ECS approach. We will also have our vehicle pull a trailer with a heavy payload over a set of obstacles. We will be using classic Rigid Body and Wheel Colliders, and ECS to accept player input and process them to derive necessary drive parameters. We will also see how to move data in and out of ECS world from classic Game Object Monobehaviour world. (Interaction with ECS world). At the point of this recording, DOTS is still in preview, hence, for now, we will prioritize on carrying out the essential mathematical operation in Unity-ECS. This is an excellent use case demonstrating how classic Game Objects can be mixed with Unity ECS/DOTS in a hybrid fashion to achieve desired behaviour. **Source Code & Project files can be found here ** https://github.com/ForgingStation/Unity-Hybrid-ECS-Car-Controller
Science & Technology
#Unity Car Controller #Unity Car Physics #Unity car game #Unity Car Tutorial ##Unitytutorial ##unity2020 #Unity Vehicle tutorial #Unity Vehicle Physics #Unity Vehicle #Unity Vehicle Controller #Unity Wheelcollider #Unity wheelcollider tutorial #Unity hybrid ecs #Unity Dots Hybrid #Unity ECS tutorial #Unity ECS #Unity ECS demo #Unity ECS 2020 #Unity Car Controller Script #c# #Script #Unity #Game Development #Programming #Code #Unity hybrid dots #Unity hybrid dots ecs #GameObjects