Unity Hybrid-ECS/DOTS Car Controller
In this video, we will explore one of many ways to build a player car controller/vehicle controller in Unity using the Hybrid DOTS-ECS approach.
We will also have our vehicle pull a trailer with a heavy payload over a set of obstacles.
We will be using classic Rigid Body and Wheel Colliders, and ECS to accept player input and process them to derive necessary drive parameters.
We will also see how to move data in and out of ECS world from classic Game Object Monobehaviour world. (Interaction with ECS world).
At the point of this recording, DOTS is still in preview, hence, for now, we will prioritize on carrying out the essential mathematical operation in Unity-ECS.
This is an excellent use case demonstrating how classic Game Objects can be mixed with Unity ECS/DOTS in a hybrid fashion to achieve desired behaviour.
**Source Code & Project files can be found here **
https://github.com/ForgingStation/Unity-Hybrid-ECS-Car-Controller
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