GridVids
Sign in with YouTube

Shield/Forcefield with Unity DOTS & Shader Graph

Forging Station Jun 18, 2022 13:11
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

In this video, we are going to look at an example where we will have projectiles firing at our ally that needs to be protected. So we have a shield around our ally to absorb the incoming projectile impacts. We will do this using Shader graph, with exposed variables addressed via the Unity DOTS-based system. This can be much simpler but I just wanted to explore things that may have to be done when having a parent-child hierarchy in our entities - that is mostly the case. I will still fine-tune and have more controls exposed to be controlled for the script so stay tuned! Source code - https://github.com/ForgingStation/Shield-Forcefield-with-Unity-DOTS---Shader-Graph An amazing tutorial on Shadergraph & Shield that I followed to make the shield prefab - @GabrielAguiarProd https://www.youtube.com/watch?v=IZAzckJaSO8
Gaming
#Forging Station #Sumera Sankruthyayana #Shield #Force Field #Shader Graph #Unity DOTS #Shield/Forcefield with Unity DOTS & Shader Graph #Imacts #Sphere mask #Frenel effect