Shield/Forcefield with Unity DOTS & Shader Graph
In this video, we are going to look at an example where we will have projectiles firing at our ally that needs to be protected. So we have a shield around our ally to absorb the incoming projectile impacts.
We will do this using Shader graph, with exposed variables addressed via the Unity DOTS-based system.
This can be much simpler but I just wanted to explore things that may have to be done when having a parent-child hierarchy in our entities - that is mostly the case.
I will still fine-tune and have more controls exposed to be controlled for the script so stay tuned!
Source code -
https://github.com/ForgingStation/Shield-Forcefield-with-Unity-DOTS---Shader-Graph
An amazing tutorial on Shadergraph & Shield that I followed to make the shield prefab -
@GabrielAguiarProd
https://www.youtube.com/watch?v=IZAzckJaSO8
Gaming
#Forging Station
#Sumera Sankruthyayana
#Shield
#Force Field
#Shader Graph
#Unity DOTS
#Shield/Forcefield with Unity DOTS & Shader Graph
#Imacts
#Sphere mask
#Frenel effect