Shader Graph & Unity DOTS - Flocking Simulation
In this video, we will go over one of many ways to use shader graphs with DOTS based system. This is a regular boids simulation but with quads flapping their wings. The frequency of the flapping is proportional to the boids current velocity and the glow is more intense if they are concentrated.
Both of these behaviors are controlled by a DOTS-based system that is continuously modifying the exposed shader graph properties.
GitHub - https://github.com/ForgingStation/ShaderGraphs---Unity-DOTS
Gaming
#Forging Station
#Sumera Sankruthyayana
#Shader Graph & Unity DOTS
#Shader
#Graph
#Exposed Properties
#Custom Materials
#Boids
#Glowing
#Effective
#Simple
#Flocking
#Glowing Flocking
#Flocking simulation