Unity DOTS Navigation - Click To Move - New Input System
In this short video, we are going to make an AI car move to the mouse position.
The more I see this the more I think that this is a kind of spaghetti code or system. I will be simplifying & modularizing the navigation code so it can simply be attached to an entity and we have had the path calculated.
One more thing that I have to take away from the existing solution is the logic to used the cached path.
I will keep the current code that has this feature as is but will be removing it from this version forward as I don't see myself reusing the cached path in my scenarios. I will also try and take advantage of a newer DOTS-based job system that makes the code more readable and clean.
I will be refactoring the code and then adding them to the repo so it is easy to understand and reusable as well. I am thinking of making some kind of a recipe repo where you can pick the systems you need and use them as you wish!
Gaming
#Forging Station
#Sumera Sankruthyayana
#Unity DOTS Navigation - Click To Move - New Input System
#Unity DOTS Navigation
#Click To Move
#New Input System
#Unity
#DOTS
#Navigation
#Click
#To Move
#Input
#System
#ECS
#Refactoring
#Roadmap
#NavMesh
#Nav Mesh Query
#New Nav Mesh