Easily add navigation capability to any entity - Unity DOTS navigation with nav mesh query
This was long due, but I had to try out new ways to achieve a more efficient and maintainable DOTS-based navigation system that can be easily added to any entity to provide navigation capability.
I am open to feedback on the way this has now been implemented, but I have verified it to be efficient and serves the purpose of processing a set number of entities per frame without too much of an overhead.
I also have a working IJobEntity Batch version of the core navigation system that is available on GIT for you guys to have a look at.
GIT - https://github.com/ForgingStation/New-DOTS-Nav-Mesh-Query-Implementation
Gaming
#Forging Station
#Sumera Sankruthyayana
#Unity DOTS Pathfinding
#Unity DOTS Navigation
#Pathfinding
#Navigation
#Burst complied
#Units ECS Pathfinding
#Unity ECS Navigation
#Pure ECS Pathfinding
#NavmeshQuery
#Parallel Job pathfinding Unity
#Executing on all threads
#Unity ECS
#Unity DOTS
#Navmesh
#DOTS Navmesh
#Multithreaded Pathfinding with NavMeshQuery - Implementation - Unity ECS/DOTS
#Coding
#Code walkthrough
#Entity Spawner
#New & Improved
#DOTS Navigation
#Modular
#Easy