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Easily add navigation capability to any entity - Unity DOTS navigation with nav mesh query

Forging Station Mar 12, 2022 09:10
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This was long due, but I had to try out new ways to achieve a more efficient and maintainable DOTS-based navigation system that can be easily added to any entity to provide navigation capability. I am open to feedback on the way this has now been implemented, but I have verified it to be efficient and serves the purpose of processing a set number of entities per frame without too much of an overhead. I also have a working IJobEntity Batch version of the core navigation system that is available on GIT for you guys to have a look at. GIT - https://github.com/ForgingStation/New-DOTS-Nav-Mesh-Query-Implementation
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#Forging Station #Sumera Sankruthyayana #Unity DOTS Pathfinding #Unity DOTS Navigation #Pathfinding #Navigation #Burst complied #Units ECS Pathfinding #Unity ECS Navigation #Pure ECS Pathfinding #NavmeshQuery #Parallel Job pathfinding Unity #Executing on all threads #Unity ECS #Unity DOTS #Navmesh #DOTS Navmesh #Multithreaded Pathfinding with NavMeshQuery - Implementation - Unity ECS/DOTS #Coding #Code walkthrough #Entity Spawner #New & Improved #DOTS Navigation #Modular #Easy