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Procedurally Generated Park! Wave Function Collapse - Basic & Simplified version - Unity

Forging Station Jan 8, 2022 12:31
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Hey guys! This is an updated & simplified version of my last attempt on the Wave Function Collapse algorithm. The last one had a few issues and was poorly optimized. GitHub has been updated with the old version of the code marked as deprecated. I even tried out modeling in blender this time to make it look a bit interesting. I basically wanted a nice-looking level for the DOTS-based AI car project. Though this would not be the environment, at least it is a step in the right direction. I will be enhancing this project to incorporate some kind of error correction, layering, usage of nonuniform tiles, and of course going 3D, etc so stay tuned. GitHub - https://github.com/ForgingStation/Wave-Function-Collapse Good Reads - https://www.boristhebrave.com/2020/04/13/wave-function-collapse-explained/
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