New Input System With Unity DOTS-ECS
With unity's new & elegant input system, we do not have to worry about the input devices used to generate the necessary input. This is a wonderful way to separate input from actions. |
In this video, I talk about the easier and straight forward way of using the new input system in the DOTS context, and also a not so clever way of using the input system in a struct-based system.
I am still not sure why one would try to capture long-lived inputs via events in a struct-based system, but it has its use cases. But for the most part, it would be easier to read the inputs and pass them on to high-performance multithreaded jobs.
SourceCode - https://github.com/ForgingStation/New-Input-System-With-Unity-DOTS
Gaming
#Forging Station
#Sumera Sankruthyayana
#New
#New Input System With Unity DOTS-ECS
#Input system
#Abstract
#Input actions
#Action mapping
#ECS
#Struct based system
#Events based input gathering