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New Input System With Unity DOTS-ECS

Forging Station Dec 11, 2021 12:04
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With unity's new & elegant input system, we do not have to worry about the input devices used to generate the necessary input. This is a wonderful way to separate input from actions. | In this video, I talk about the easier and straight forward way of using the new input system in the DOTS context, and also a not so clever way of using the input system in a struct-based system. I am still not sure why one would try to capture long-lived inputs via events in a struct-based system, but it has its use cases. But for the most part, it would be easier to read the inputs and pass them on to high-performance multithreaded jobs. SourceCode - https://github.com/ForgingStation/New-Input-System-With-Unity-DOTS
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#Forging Station #Sumera Sankruthyayana #New #New Input System With Unity DOTS-ECS #Input system #Abstract #Input actions #Action mapping #ECS #Struct based system #Events based input gathering