Collision Avoidance using Boids behaviour
In the last video, we spoke about adding navigation capability to arbitrary entities. Those entities still did not know each other's position, and hence did not exhibit collision avoidance, and this is what we are going to do in this short video.
The very same GIT repo has been updated -
https://github.com/ForgingStation/New-DOTS-Nav-Mesh-Query-Implementation
Gaming
#Forging Station
#Sumera Sankruthyayana
#Navigation
#Unity DOTS
#Boids
#Collision Avoidance using Boids behaviour
#Collision Avoidance
#using
#Boids behaviour
#Bias based forces
#Separation of concern