My RayTraced Computer Room. Not what I expected!
This time I tried to raytrace my computer room and the results were bit surprising. I spent a lot of time tuning the SSGI, SSR and AO parameters.
It was overall a very rewarding experience.
It took me over a week to figure how to make 'modular models' snap properly!
Do lookup for Nvidia RTXGI & less known RTXDI (with more to explore)
Probe based RTXGI is sometimes called DDGI as well.
Here is something if you want to know more -
DDGI in Unity-
https://www.youtube.com/watch?v=F3hIculYFwM
RTXGI: SCALABLE RAY TRACED GLOBAL ILLUMINATION IN REAL TIME -
https://developer.download.nvidia.com/rtx/rtxgi/NVIDIA-RTXGI-03-23-2020-v2.pdf?lDUDwH8Te7f4be7fCQiojIjhoq-3a4B3fkVGd4aBhOFbLMvDrE1wnHfEvI4RQYtjLMko4HsSAnOYY2cyN7u_JqfMrWYCc1B1F1keBbDCHtKYKV-aNAyFZh_g1E_Kp5l2WDgeW7Kt9A
I wan this in Unity-
https://www.gdcvault.com/play/1026182/
Gaming
#Forging Station
#Sumera Sankruthyayana
#Raytracing
#My RayTraced Computer Room! Not what I expected.
#RTX is on
#Nvidia RTX 3060TI
#Screen Space Global illumination
#Ambient occlusion
#Screen space reflection
#SSGI
#AO
#SSR
#Ray traced shadows
#SCALABLE RAY TRACED GLOBAL ILLUMINATION IN REAL TIME
#DDGI