Can AI cars finish the race? Unity Hybrid-ECS/DOTS - Testing
How far can AI cars go? Is there a bug on our logic? How many cars can our code handle?
Well, there is only one way to find out!!
In this video, we will be testing the development we did so far, on a massive scale. We will have 50 of our Unity - Hybrid-ECS AI cars, all racing towards a common destination which is on the other side of this massive 100 sqkm (~ 62 sqmi) terrain.
The purpose here is to identify loopholes, performance issues, and areas we can enhance. Although the speed is not physically accurate as we are not using time.deltatime - not yet - to calculate our achievable speed, this setup should test our development pretty well.
We will also review our upgraded vehicle/car with a brand new set of wheels and a wider body, which will place our wheel colliders further apart and slightly increasing the overall stability.
We will explore how Unity's inbuilt Navigation agent works on large terrain/landscape and talk about other issues we get while running the game.
We will also shortlist all the issues we find in our gameplay
Here are the links to previous videos which will help you understand how we came to this point -
AI Car - Unity Hybrid ECS - https://youtu.be/qjfjdYVKQu0
Unity Hybrid-ECS Car Controller - https://youtu.be/f0viJi8vi5I
Think of it as a gameplay - walkthrough and review of the game we developed. Hope you have fun watching AI cars driving around!!
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Terrain textures - https://www.textures.com/
Procedural Terrain - Map Magic 2- https://assetstore.unity.com/packages/tools/terrain/mapmagic-2-165180
Wheels - https://assetstore.unity.com/packages/3d/high-detail-1970-s-supercar-wheel-92408
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Science & Technology
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#Unity ECS
#Unity terrain
#Car controller
#AI car controller
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#ecs Unity
#Unity Navigation
#Unity Navmesh agent
#set destination on large terrain
#unity set destination
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#Unity Hybrid Dots
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#testing
#Can AI cars finish the race?
#Unity AI car race
#GameObjects with DOTS