AI Car Navigation using DOTS based Nav-Mesh Query - Unity ECS/DOTS
In this video, we will talk about how we can integrate the newly built Unity-DOTS based pathfinding into our existing hybrid ECS AI car.
The NavMesh Query can be integrated to nay AI car if you wish to replace the classic navigation system We can spawn the entitles necessary for pathfinding, attach it to the AI car and we are good to go!!
All we have to do is iterate through Dynamic Buffer containing path stored as waypoints and steer towards subsequent targets. This gives us a lot of control over how we can tune and achieve interesting behaviours as the entire path is accessible without making any method calls.
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Terrain textures - https://www.textures.com/
Procedural Terrain - Map Magic 2- https://assetstore.unity.com/packages/tools/terrain/mapmagic-2-165180
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Science & Technology
#Unity DOTS Pathfinding
#Unity DOTS Navigation
#Unity DOTS multithread
#Pathfinding
#Navigation
#Burst complied
#Units ECS Pathfinding
#Unity ECS Navigation
#Pure ECS Pathfinding
#NavmeshQuery
#Unity NavmeshQuery
#Parallel Job pathfinding Unity
#Executing on all threads
#Unity ECS
#Unity DOTS
#Multithreading
#Navmesh
#DOTS Navmesh
#NavmeshAgent
#AI Car Navigation using DOTS based Nav-Mesh Query - Unity ECS/DOTS
#AI Car Controller