Time Lapse C++/ SFML Game Programming - Pyoro [Source code in description]
So my friend challenged me to create a clone of Pyoro using C++ and the SFML.
I had never heard of this game before he told me and it looked very simple.
It is a game from WarioWare Inc. on the Nintendo GBA. You play as a little bird looking thing, and you hop left and right, avoiding seeds falling from the sky while simultaneously collecting them with your extendable tongue.
Also, the background changes (as well as all the sprites, but background changes more freqently) as your score increases.
Me and my friend thought it would take 2-3 hours tops to make, but here is 14 hours of sped up footage creating a UNFINISHED product of the game.
Source:
GitHub: ----- https://goo.gl/oPU78X
Downloads:
Source: - - http://www.mediafire.com/download/9bldmz23w2trzjj/Pyoro_Source.zip
Game: - - - http://www.mediafire.com/download/osuunrw9o309o6e/Pyoro_Game.zip
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Music:
Knights of Cydonia - Muse
Chop Suey - System of a Down
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IDE:
Code::Blocks
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