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Voxel Game Mesh Optimizations

Hopson Apr 12, 2020 18:22
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Howdy y'all. In this video we discuss how a voxel world can have its vertices packed into just 4 bytes, reducing video memory usage by around 85% for the information that makes up the world. ========= DOWNLOAD: https://github.com/Hopson97/open-builder/releases/tag/v0.0.5-prealpha SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Cool animation: https://www.gedge.ca/dev/2014/08/17/greedy-voxel-meshing Greedy meshing: https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ ========= MUSIC USED: Cave Story - Access Donkey Kong - Stickerbush Symophony Donkey Kong - Aquatic Ambience Beyond Good and Evil - Home sweet Home Chrono Trigger - Secrets of the Forest Chrono Trigger - Corridors of Time ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
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