Fractal Flight - C++/ OpenGL Shader Art
I have always been very intrigued by the creations featured on ShaderToy but I could never wrap my head around how any of it worked, until about 2 days ago I sat down and actually tried to learn it.
I found some nice tutorials on how Raymarching works, and so created a fun compilation of some Fractal SDF functions that I found, adding interesting effects and colours.
I am not the creator of the Fractal functions themselves, I am merely using them. These were found here: https://jbaker.graphics/writings/DEC.html
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SOURCE CODE: https://github.com/Hopson97/Compute-Shader-Testing
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MUSIC:
https://www.youtube.com/watch?v=4w52mdaJOqw
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LINKS:
GitHub:
https://github.com/Hopson97
Discord Server:
https://discord.gg/qAfnGNQAxz
Support me on Patreon:
https://www.patreon.com/Hopson
Follow me on Twitter:
https://twitter.com/Hopson1997
Clips Channel https://www.youtube.com/@HopsonClips
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