Lets Code A Voxel Game in C++ and OpenGL - World Generation I
Welcome back all!! In this video we explore how to use noise to create a nice little terrain generation thing
ENJOY :)
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SOURCE CODE: https://github.com/Hopson97/open-builder
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RESOURCES:
Height map image function - https://www.michaelfogleman.com/projects/hmm/
Understanding how to use simplex noise - https://cmaher.github.io/posts/working-with-simplex-noise/
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MUSIC USED:
Rayman 1 - Betilla The Fairy
Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao
Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk
Donkey Kong Country - Forest Interlude
Dragon Quest VI - Pegasus
Donkey Kong Country- Stickerbush Symphony
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LINKS:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/detzYXTXAm
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twitch: https://www.twitch.tv/hopsonn
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
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