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Lets Code A Voxel Game in C++ and OpenGL - World Generation I

Hopson Feb 7, 2020 17:57
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Welcome back all!! In this video we explore how to use noise to create a nice little terrain generation thing ENJOY :) ========= SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Height map image function - https://www.michaelfogleman.com/projects/hmm/ Understanding how to use simplex noise - https://cmaher.github.io/posts/working-with-simplex-noise/ ========= MUSIC USED: Rayman 1 - Betilla The Fairy Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk Donkey Kong Country - Forest Interlude Dragon Quest VI - Pegasus Donkey Kong Country- Stickerbush Symphony ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
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