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Let's Code A Multiplayer Voxel Game in C++ - The Engine

Hopson Dec 20, 2019 18:27
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In this new series, we will be creating a voxel multiplayer minecrafty cloney clone from the ground up using C++ and OpenGL, with some libraries for support such as SFML and ENET. ========= SOURCE CODE: https://github.com/Hopson97/open-builder ========= RESOURCES: Going 3D: http://ogldev.atspace.co.uk/www/tutorial12/tutorial12.html http://ogldev.atspace.co.uk/www/tutorial13/tutorial13.html Client and Server Connection - https://gafferongames.com/categories/game-networking/ ========= MUSIC USED: Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk Rayman 1 - Betilla The Fairy Donkey Kong Country - Forest Interlude Rayman 1 - Bandland Theme Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao Rayman 1 - Bonus Level Music Ratchet and clank - Wupash Nebula Chrono Trigger - Winds That Cross Time ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/detzYXTXAm Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twitch: https://www.twitch.tv/hopsonn Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
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