Let's Code A Multiplayer Voxel Game in C++ - The Engine
In this new series, we will be creating a voxel multiplayer minecrafty cloney clone from the ground up using C++ and OpenGL, with some libraries for support such as SFML and ENET.
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SOURCE CODE: https://github.com/Hopson97/open-builder
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RESOURCES:
Going 3D:
http://ogldev.atspace.co.uk/www/tutorial12/tutorial12.html
http://ogldev.atspace.co.uk/www/tutorial13/tutorial13.html
Client and Server Connection - https://gafferongames.com/categories/game-networking/
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MUSIC USED:
Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=oYOdCD4mWsk
Rayman 1 - Betilla The Fairy
Donkey Kong Country - Forest Interlude
Rayman 1 - Bandland Theme
Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao
Rayman 1 - Bonus Level Music
Ratchet and clank - Wupash Nebula
Chrono Trigger - Winds That Cross Time
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LINKS:
GitHub: https://github.com/Hopson97
Discord Server: https://discord.gg/detzYXTXAm
Support me on Patreon: https://www.patreon.com/Hopson
Follow me on Twitter: https://twitter.com/Hopson1997
Follow me on Twitch: https://www.twitch.tv/hopsonn
Community Channel:
https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
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