Recreating The Time Piece From Dishonored Using C++ and OpenGL
Recreation of the Time Piece effect using OpenGL, explaining the whole process from creating the models using Blender, and programming effect using C++ and OpenGL.
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DOWNLOAD: https://github.com/Hopson97/Time-Piece-Effect-Recreation/releases/tag/v0.1.0
SOURCE CODE: https://github.com/Hopson97/Time-Piece-Effect-Recreation
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RESOURCES:
Stencil shader guide https://learnopengl.com/Advanced-OpenGL/Stencil-testing
Easing animation effects https://easings.net/
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MUSIC USED:
Rayman 1 - Betilla The Fairy - https://www.youtube.com/watch?v=I7AnXFMz1HI
Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao
Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=Eio1LBm2Z4I
Donkey Kong Country - Forest Interlude - https://www.youtube.com/watch?v=wxAZfLenfa0
Jeremy Blake - Heaven and Hell - https://www.youtube.com/watch?v=4w52mdaJOqw
Ken Silverman - DRIFSNG22 - https://www.youtube.com/watch?v=x2qAjf4sGZE
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LINKS:
GitHub:
https://github.com/Hopson97
Discord Server:
https://discord.gg/qAfnGNQAxz
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https://www.patreon.com/Hopson
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https://www.twitch.tv/hopsonn
Subscribe to the subreddit:
https://www.reddit.com/r/HopsonCommunity/
Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
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