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Recreating The Time Piece From Dishonored Using C++ and OpenGL

Hopson Jul 19, 2026 15:00
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Recreation of the Time Piece effect using OpenGL, explaining the whole process from creating the models using Blender, and programming effect using C++ and OpenGL. ========= DOWNLOAD: https://github.com/Hopson97/Time-Piece-Effect-Recreation/releases/tag/v0.1.0 SOURCE CODE: https://github.com/Hopson97/Time-Piece-Effect-Recreation ========= RESOURCES: Stencil shader guide https://learnopengl.com/Advanced-OpenGL/Stencil-testing Easing animation effects https://easings.net/ ========= MUSIC USED: Rayman 1 - Betilla The Fairy - https://www.youtube.com/watch?v=I7AnXFMz1HI Beyond Good And Evil - Home Sweet Home - https://www.youtube.com/watch?v=jTdcJWDNsao Donkey Kong Country - In A Snow-Bound Land - https://www.youtube.com/watch?v=Eio1LBm2Z4I Donkey Kong Country - Forest Interlude - https://www.youtube.com/watch?v=wxAZfLenfa0 Jeremy Blake - Heaven and Hell - https://www.youtube.com/watch?v=4w52mdaJOqw Ken Silverman - DRIFSNG22 - https://www.youtube.com/watch?v=x2qAjf4sGZE ========================================= LINKS: GitHub: https://github.com/Hopson97 Discord Server: https://discord.gg/qAfnGNQAxz Support me on Patreon: https://www.patreon.com/Hopson Follow me on Twitter: https://twitter.com/Hopson1997 Follow me on Twich: https://www.twitch.tv/hopsonn Subscribe to the subreddit: https://www.reddit.com/r/HopsonCommunity/ Community Channel: https://www.youtube.com/channel/UCvP6PNyj42j9PHPmCpo7Srg
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