Coding ASCIIMON in Rust - Episode 2
Welcome back to Asciimon! In this episode of coding a pokemon-inspired game, I work on improving existing features such as the walking. I also add other features, such as support for portals (doors, stairs etc) and also a console.
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SOURCE CODE: https://github.com/Hopson97/Asciimon
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RESOURCES:
Map of Hoenn Region - https://www.deviantart.com/jay21310/art/Hoenn-Overworld-Map-313449829
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MUSIC USED:
Donkey Kong - Snow Bound Land
Donkey Kong - Aquatic Ambience
Pokemon D/P - Eterna Forest
Pokemon HG/SS - Cianwood City
Beyond Good and Evil - Frame of Mind
Ken Silverman - DRIFSNG2
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LINKS:
GitHub: https://github.com/Hopson97
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