Can I Turn One Of YOUR Models Into A Realistic Game Character?
Chapters
Let me Fix Your Models!
https://www.vertexarcade.com/fixes
In this episode, we're looking at three more Blender submissions covering realistic characters, shoulder rigging and gradient texturing.
For the first model, we're making an Unreal Engine 5 character more realistic by improving the model, creating a detailed High Poly sculpt, baking Normal Maps and creating more realistic textures and materials.
Next, we're fixing a character's shoulder deformation by adjusting the model and bone positions, cleaning up the Weight Painting and creating a Range of Motion animation to test the rig.
And for the final model, we're using a Gradient Palette to add more depth to a stylized character by creating fake shadows, Ambient Occlusion and extra details using the Knife Tool.
Entertainment
#Blender
#Blender 3D
#Blender tutorial
#Blender tips
#3D modeling
#3D modelling
#character modeling
#character modelling
#realistic character
#game character
#Unreal Engine 5
#UE5
#high poly sculpting
#Blender sculpting
#Substance Painter
#PBR texturing
#character texturing
#Blender rigging
#shoulder rigging
#weight painting
#gradient texturing
#UV mapping
#normal maps
#game art
#3D character
#stylized character
#character art
#Vertex Arcade
#fixing 3D models