I Removed 90% Of This Model to Make It Better
Chapters
Let me Fix Your Models!
https://www.vertexarcade.com/fixes
In this episode, we're looking at three more Blender submissions covering model optimisation, Rigify and shell-based fur.
For the first model, we're simplifying a set of game-ready lockers by removing unnecessary geometry and redoing the UVs to make better use of the Texture Space.
Next, we're fixing a Rigify setup for a character with digitigrade legs by replacing the original leg bones with Rigify's paw setup.
And for the final model, we're creating shell-based fur using Geometry Nodes. We'll look at how the effect works, how the different fur layers are generated and separated, and then create a material that turns those layers into stylised fur.
Film & Animation
#Blender
#Blender 3D
#Blender tutorial
#Blender tips
#3D modeling
#3D modelling
#game assets
#low poly
#model optimization
#Blender UV unwrapping
#UV mapping
#texel density
#Rigify
#Blender rigging
#digitigrade legs
#weight painting
#Geometry Nodes
#Blender Geometry Nodes
#shell based fur
#shell fur
#Blender fur
#stylized fur
#3D character
#character modeling
#Blender workflow
#fixing 3D models