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How The Binding of Isaac Was Made and Designed to Fail

ThatGuyGlen May 10, 2021 15:08
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Buy my merch ► https://thatguyglen-shop.fourthwall.com/en-eur Support me on Patreon ► https://www.patreon.com/thatguyglen Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join This The Binding of Isaac documentary details the development of the indie game The Binding of Isaac and goes behind the scenes of its creation. Discover more about indie developer Edmund McMillen and what inspired him to make his first roguelike after the success of his previous game Super Meat Boy. The documentary covers the entire development, from the original The Binding of Isaac all the way to the final DLC titled Repentance. It explores all the design decisions that Edmund made and why he designed Isaac to fail. Furthermore, it also takes a close look at all the problems Edmund and his co-developer Florian Himsl faced during Isaac’s development that started during a relaxing game jam. For example, the original Isaac was entirely made in Flash and this caused quite a lot of technical problems to get it to run properly on PC. Lastly, the documentary looks to the future to see what’s still in store for The Binding of Isaac and when we can expect a sequel to the successful roguelike. References: https://www.thatguyglen.com/article/FT3m8fGLrKQ Patreon: https://www.patreon.com/thatguyglen Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social Outro song: Thank You R.G.E. - Joe Bagale #TheBindingOfIsaac #EdmundMcMillen #GameDevelopment
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