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The Complex Process of Making a Playable 1930s Cartoon

ThatGuyGlen Apr 17, 2026 00:09
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Mouse P.I. For Hire is out now! https://mouse.playside.games/zhcTiSe I strongly recommend it! It’s a gorgeous game with engaging gameplay to boot. Fumi Games made something special here. Shoutout to everyone at Fumi Games, I couldn’t be more proud to partner with them on this video. Get 90% off your own .fun domain for your first year by using my code: TheGuyGlen at https://get.fun/ Buy my merch: https://thatguyglen-shop.fourthwall.com Support me on Patreon ► https://www.patreon.com/thatguyglen Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join This Mouse P.I. For Hire documentary details the development of rubber hose first-person shooter indie game Mouse P.I. For Hire and goes behind the scenes of its creation. Discover more about developer Fumi Games. Before they developed games, they were a production company based in Warsaw, Poland that specialized in animated short films. After seeing some fan art that merged BioShock with Steamboat Willie, art director Michał Rostek asked the CEO of Fumi Games if he could develop a game like that. The documentary also explores all the design decisions Fumi Games made and shows that the main goal was to ensure every frame looked like a classic cartoon from the 1920s and ’30s. It also takes a close look at all the hurdles the team had to go through. The team’s biggest challenge was to make everything look as authentic as possible. All the animation is done traditionally, by hand. Weapons, enemies, UI elements—everything is drawn frame by frame. Additionally, the game’s black & white art style also made it extra challenging to guide players through areas. Most games rely on visual cues—like yellow paint—to guide players, but Fumi Games had to use lighting, shadows, movement, audio and other elements instead. Furthermore, combining 2D hand-drawn sprites with 3D environments also created some unique challenges. Lastly, to make combat feel as satisfying as possible, Fumi Games consulted industry veterans, including lead developers from the Doom franchise. References: https://www.thatguyglen.com/article/a3PqKF3dyYg Patreon: https://www.patreon.com/thatguyglen Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social Outro song: Thank You R.G.E. - Joe Bagale #mousepiforhire #FumiGames #gamedevelopment
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