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From Intern to Creating Mina the Hollower (includes prototype footage & concept art)

ThatGuyGlen Jun 12, 2026 18:05
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In this episode of Game Dev 1-On-1, a Game Dev Podcast, Alec Faulkner joins me to talk about his journey into game development and how he helped bring Mina the Hollower to life at Yacht Club Games. We go all the way back to his early interest in making games, how he joined Yacht Club as an intern, and how his work on Shovel Knight eventually led him to start a small side project that would grow into the studio’s first major new original universe after Shovel Knight. We also talk about what went into designing Mina the Hollower, from its Game Boy Color-inspired visual style and gothic world, to the burrowing mechanic, top-down combat, level design, difficulty, accessibility modifiers, and open-world structure. On top of that, we dive into what it was like seeing a personal prototype become a full studio production, how Alec’s role evolved during development, what the team learned over the game’s long production, and how it feels to finally see Mina released and received by players. ———————————————————————— Chapters: ———————————————————————— 🍎Listen on iTunes: https://podcasts.apple.com/us/podcast/game-dev-1-on-1/id1896571458 🔊Listen on Spotify: https://open.spotify.com/episode/1NYrGu70LHFTZnSZzaOzG4?si=MlmyKSTUTFWdKlp7YOHZQA ❤️Join the Patreon: https://www.patreon.com/thatguyglen ▶️Become a YouTube member: https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join 👕ThatGuyGlen Merch: https://thatguyglen-shop.fourthwall.com ———————————————————————— Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social
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