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How Stray Was Made and Inspired by an Overpopulated City

ThatGuyGlen Sep 19, 2022 15:05
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Buy my merch ► https://thatguyglen-shop.fourthwall.com/en-eur Support me on Patreon ► https://www.patreon.com/thatguyglen Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join This Stray documentary details the development of indie 3D adventure game Stray and goes behind the scenes of its creation. Discover more about developer BlueTwelve Studio and its two founders, Viv and Koola. When they were working at Ubisoft as artists, they decided to leave the company and instead pursue their dream of making their very first indie game together. The documentary also explores all the design decisions that BlueTwelve Studio made and shows how their cyberpunk city was inspired by a real city that was located in Hong Kong. On top of that, it shows how they experimented with human NPC’s to populate their compact city. It also takes a close look at all the hurdles the team had to go through. The two artists had little to no experience with animation and therefore struggled in Unreal Engine 4 with the correct collision mechanic for the cat main character. Additionally, Viv and Koola wanted to keep the team as small as possible to ensure direct and easy communication. However, this did affect the scope of the game and resulted in production constraints. Furthermore, the team went through multiple designs for the cat main character, but ultimately landed on a design that was inspired by a real stray cat Viv and Koola adopted. Lastly, the team shares some advice for aspiring indie developers and talks about what’s next for BlueTwelve Studio. References: https://www.thatguyglen.com/article/bOtoNbuZa1c Script written by Anine Van de Ryck. Patreon: https://www.patreon.com/thatguyglen Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social Outro song: Thank You R.G.E. - Joe Bagale #Stray #BlueTwelveStudio #GameDevelopment
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