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How Don’t Starve Was Made and Why The Devs Had Many Heated Discussion

ThatGuyGlen Oct 23, 2021 01:54
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Buy my merch ► https://thatguyglen-shop.fourthwall.com/en-eur Support me on Patreon ► https://www.patreon.com/thatguyglen Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join This Don’t Starve documentary details the development of the indie survival game Don’t Starve and goes behind the scenes of its creation. Discover more about developer Klei Entertainment and how a prototype from one of their yearly company game jams was the starting point for Don’t Starve. The documentary also explores all the design decisions that the small four-person team made and why their first concepts and prototypes were designed as a free-to-play game. It also takes a close look at all the hurdles Klei Entertainment had to go through. The concept art at the beginning of development looked drastically different from how Don’t Starve looks today. Additionally, the team had many heated discussions about how to monetize their survival game. Furthermore, it delves into why the indie studio chose to launch a free beta version of Don’t Starve on the Chrome Web Story and opted for a transparent development process that relied heavily on direct feedback from players. Lastly, it sums up all the lessons they learned throughout Don’t Starve’s entire development. References: https://www.thatguyglen.com/article/ClEeO8WhxmQ Patreon: https://www.patreon.com/thatguyglen Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social Outro song: Thank You R.G.E. - Joe Bagale #DontStarve #KleiEntertainment #GameDevelopment
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