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How Disco Elysium Was Made | Documentary

ThatGuyGlen Apr 15, 2022 15:52
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Buy my merch ► https://thatguyglen-shop.fourthwall.com/en-eur Support me on Patreon ► https://www.patreon.com/thatguyglen Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join This Disco Elysium documentary details the development of the indie detective RPG Disco Elysium and goes behind the scenes of its creation. Discover more about the development studio ZA/UM and the people behind it. Their story begins after a drunken night in Estonia when Robert Kurvitz, who ultimately became the lead writer and designer, and his friends decided to start a creative collective to make their artistic voices heard. Before attempting to make a video game, Robert first wrote a book that ended up becoming a big failure which launched him into a deep depression. The documentary also explores all the design decisions that ZA/UM made and shows how they took inspiration from Twitter. It also takes a close look at all the hurdles the team had to go through. Robert and the rest of the team had no prior game development experience before working on Disco Elysium so the learning curve was steep. Additionally, the studio created a mechanic that had never been done before called the Thought Cabinet. Therefore, they had no past mistakes to learn from and no examples to borrow elements from. Furthermore, the team had to write an absurd amount of text for the 24 different skills that all talk to the player and can influence the outcome of every mission in multiple ways. Lastly, the documentary takes a look at the future of ZA/UM and Robert shares some advice for aspiring game developers. References: https://www.thatguyglen.com/article/Ax78lX5Edok Patreon: https://www.patreon.com/thatguyglen Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social Outro song: Thank You R.G.E. - Joe Bagale #DiscoElysium #ZA/UM #GameDevelopment
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