GridVids
Sign in with YouTube

How Darkwood Was Made and Why The Devs Quit After Their Biggest Success

ThatGuyGlen Apr 4, 2025 18:05
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Don't Miss
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Mark watched
Create an account to hide videos, mark them watched, or save them to Don't Miss.
Hide
Open in popup Open on YouTube
Share video

Share video

Copy the GridVids link or iframe code.

Video link
Iframe code
Iframe content

Click this link https://sponsr.is/bootdev_thatguyglen and use my code THATGUYGLEN to get 25% off your first payment for boot.dev. Get 90% off your own .fun domain for your first year by using my code: TheGuyGlen at https://get.fun/ Buy my merch ► https://thatguyglen-shop.fourthwall.com/en-eur Support me on Patreon ► https://www.patreon.com/thatguyglen Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join This Darkwood documentary details the development of indie survival horror video game Darkwood and goes behind the scenes of its creation. Discover how three friends from Poland quit their jobs and formed Acid Wizard Studio to create a horror video game, even though the genre terrifies them. The project started out as a small tower-defense game inspired by the Amiga title Home Alone. As they experimented with mechanics such as a limited field of view, dynamic lighting, and intense sound design, they saw the potential for a horror game that, despite their own fears, was exactly the type of horror experience they had always wanted to play—one that avoids cheap jump scares in favor of building a tense, unnerving atmosphere. The documentary also explores all the design decisions the developers made and shows how games like Dark Souls and Fallout influenced the gameplay and storytelling. It also takes a close look at all the hurdles the team had to go through. After a successful Kickstarter, it became clear that Darkwood was full of contradictions, along with other major problems. The three developers weren’t able to agree on what direction to go in, significantly slowing down production. As a result, their ambitious vision of a horror game with a fully procedurally generated world, permadeath and high replay value, had to make way for a more scripted experience. Additionally, due to key reseller websites, the team decided to provide a way for people to download the game for free. Lastly, the documentary explores why the three developers decided to go on an indefinite break from making video games. References: https://www.thatguyglen.com/article/yYBlVIlrk2o Patreon: https://www.patreon.com/thatguyglen Website: https://www.thatguyglen.com/ Twitter: https://twitter.com/GlenCallaert Bluesky: https://bsky.app/profile/thatguyglen.bsky.social Outro song: Thank You R.G.E. - Joe Bagale #Darkwood #AcidWizardStudio #GameDevelopment
Gaming
#how darkwood was made #how darkwood was developed #how darkwood was created #darkwood behind the scenes #darkwood video game documentary #how it was made #making of darkwood #darkwood making of #video game documentary #behind the scenes #game dev docs #acid wizard studio #darkwood documentary #darkwood development #video game #indie game #andrei tarkovsky #stanley kubrick #david lynch #twin peaks #horror survival #dark souls #fallout #horror #roguelike #survival #thatguyglen