How Among Us Was Made and Why The Developers Wanted to Quit
Buy my merch ► https://thatguyglen-shop.fourthwall.com/en-eur
Support me on Patreon ► https://www.patreon.com/thatguyglen
Become a YouTube member ► https://www.youtube.com/channel/UC_0e1271DHhRyiDIuX6B6aQ/join
This Among Us documentary details the development of the indie video game Among Us and goes behind the scenes of its creation. Discover how the members of the small indie studio InnerSloth all met each other in college and started working on Among Us in 2017, after a previous project failed. Originally, the game was only playable on mobile and didn’t support online multiplayer. After the Steam release months later, the team was thinking about giving up on the game entirely.
The documentary also explores how Among Us became a massive success for the small indie studio and what kind of impact it had on the game itself and the developers. It also details all the design decisions that InnerSloth made throughout development. Lastly, the documentary also takes a look at what’s next for Among Us.
References: https://www.thatguyglen.com/article/JBib9vPxhBE
Patreon: https://www.patreon.com/thatguyglen
Website: https://www.thatguyglen.com/
Twitter: https://twitter.com/GlenCallaert
Bluesky: https://bsky.app/profile/thatguyglen.bsky.social
Outro song: Thank You R.G.E. - Joe Bagale
#AmongUs #InnerSloth #GameDevelopment
Gaming
#why the among us developers wanted to quit
#how among us was made
#how among us was developed
#among us behind the scenes
#how among us was created
#among us video game documentary
#making of among us
#among us making of
#how it was made
#how games were made
#among us documentary
#among us development
#video game documentary
#behind the scenes
#among us
#forest willard
#marcus bromander
#amy liu
#video game
#innersloth
#indie
#documentary
#thatguyglen