Tutorial - Compute Shader with ECS - High performance meets clean code!
Chapters
So you go to the description section, right? Great! Let me tell you a little bit about this tutorial. After learning a bit about Compute Shaders, I'm going to show you how to create a Falling sand particle effect using Compute Shaders with ECS in Unity.
For the sake of simplicity, I will break it down into five steps:
1) Set up ECS scripts like DrawComponentData, DrawAuthoring and DrawSystem - to handle the communication between input and compute shader.
2) Prepare a texture, scene etc.
3) Implementing a Compute Shader, introduction to hash functions
4) Handling an input (mouse, keyboard) - new input system
5) Adjusting parameters
So let's dive in and see how to implement Compute Shader with ECS! ❤️
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