10000 RANDOMIZED Animations for Skinned Mesh Renderers in Unity ECS and Rukhanka Animation System
Thanks to TheReal_Peter226 request on Reddit, I will demonstrate RANDOMIZED animations for 10,000 Skinned Mesh Renderers (without even a smallest change in performance)
I made it as simple as possible by only modifying the UnitAnimationSystem class, rather than the entire logic.
That's how I achieved the desired result the fastest way. So let's get started!
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