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Player Damage in Unity ECS - more blittable types!

Tale Forge Jan 17, 2026 16:38
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Blittable types = pure performance! We're implementing player damage using blittable types in Unity ECS! Create EnemySO with damage values, transfer data via BlobArrays to EnemyPool, and build a proper Baker to connect Mono with burstable ISystems. Then we'll handle health updates, UI communication between ECS and MonoBehaviour, and trigger game over states. Plus catch a sneaky RequireForUpdate bug that'll save you debugging headaches! :) -------------------- We appreciate your support on the Patreon: https://patreon.com/TaleForge --------------------- Social Media: Discord: https://discord.gg/gZssNGuDdc Facebook: https://www.facebook.com/taleforge/ Instagram: https://www.instagram.com/taleforgegames/ LinkedIn: https://www.linkedin.com/company/tale-forge/ Reddit: https://www.reddit.com/user/taleforge Tiktok: https://www.tiktok.com/@taleforge Twitter: https://twitter.com/TaleForgeStudio #taleforge #unity #ecs #tutorial #gamedev #games #programming #education #learning #trending
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