Player Damage in Unity ECS - more blittable types!
Blittable types = pure performance!
We're implementing player damage using blittable types in Unity ECS!
Create EnemySO with damage values, transfer data via BlobArrays to EnemyPool, and build a proper Baker to connect Mono with burstable ISystems. Then we'll handle health updates, UI communication between ECS and MonoBehaviour, and trigger game over states.
Plus catch a sneaky RequireForUpdate bug that'll save you debugging headaches! :)
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