How to implement Worlds in Unity ECS? - VContainer (Dependency Injection)
Ever wondered how to create ECS worlds? This isn't your typical 'Hello World' tutorial — we're creating a GameWorld that destroys itself when its scene unloads, and that we can create whenever we want. Clean, automatic and elegant. It's perfectly balanced, as everything should be!
The plot twist is that Your DefaultWorld creates entities, but your GameWorld can't see them. EntityQuery returns 0. Why? Because they live in parallel dimensions, and I'll show you how to bridge them.
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