Simple Enemy AI in Unity ECS - Jumping Enemies
Learn how to implement simple jumping enemies using the Unity ECS! In this tutorial, we'll build a simple AI system that handles enemy states, physics-based jumping, and ground detection ❤️
What You'll Learn:
⚡ JumpingEnemyState enum with Idle & Jump states
🔧 JumpingEnemyComponentData with timing & collision filters
📝 JumpingEnemyAuthoring with proper serialization
🤖 JumpingEnemyAISystem with physics integration
🎯 Ground detection using raycasting techniques
🚀 Linear impulse
🔄 Synchronizing managed components with entity positions
🎮 State management between Idle and Jump behaviors
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